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buildings

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Buildings

Buildings are your most basic entity type. They range from simple housing to advanced machinery.


Cottage


Gymnasium


University

  • A place of extensive education. Graduate foxes are held in high regard. Generation increases with the amount of Gymnasiums.
  • Price
    • Base: 10 $[hdcolor $\#caccce\$]Beams$[/hdcolor$] and 30 $[hdcolor $\#888c8d\$]Bricks$[/hdcolor$]
    • Increase: 1.84x per University
    • Modifiers: Blueprints and Masonry
  • Generation
  • Storage
  • Modifiers
    • University Research generation: +10% per Gymnasium
  • Unlocked by: Ore Processing and Writing

Observatory

  • A building with a big telescope made from intricate glass lenses. Generation increases with the amount of Universities.
  • Price
    • Base: 20 $[hdcolor $\#e0e0ff\$]Alloy$[/hdcolor$], 50 $[hdcolor $\#caccce\$]Beams$[/hdcolor$] and 45 $[hdcolor $\#a8f6ff\$]Glass$[/hdcolor$]
    • Increase: 2.2x per Observatory
    • Modifiers: Blueprints and Masonry
  • Generation
  • Storage
  • Modifiers
    • Observatory Research generation: +11% per University
  • Unlocked by: Writing and Optics

Townhouse


Lumbermill

  • Saws and axes, ready to assault trees.
  • Price
    • Base: 10 $[hdcolor $\#b5b5b5\$]Stone$[/hdcolor$] and 2.5 $[hdcolor $\#f2ba35\$]Wood$[/hdcolor$]
    • Increase: 1.75x per Lumbermill
    • Modifiers: Blueprints and Masonry
  • Modifiers
    • Lumberfox Wood generation: +9% per Lumbermill
  • Unlocked by: Woodfelling

Ranch

  • A building full of meat and murder.
  • Price
    • Base: 3 $[hdcolor $\#888c8d\$]Bricks$[/hdcolor$] and 5 $[hdcolor $\#f2ba35\$]Planks$[/hdcolor$]
    • Increase: 1.8x per Ranch
    • Modifiers: Blueprints and Masonry
  • Modifiers
    • Farmer Meat generation: +6% per Ranch
  • Unlocked by: Farming and Crafting

Crusher


Warehouse

  • A big storage facility for all the things.
  • Price
    • Base: 5 $[hdcolor $\#caccce\$]Beams$[/hdcolor$] and 25 $[hdcolor $\#888c8d\$]Bricks$[/hdcolor$]
    • Increase: 1.92x per Warehouse
    • Modifiers: Blueprints and Masonry
  • Capacity
    • Base: 5 Crates per Warehouse
  • Modifiers
  • Unlocked by: Storage and Ore Processing

Garage

  • Some space for crafting.
  • Price
    • Base: 7 $[hdcolor $\#caccce\$]Beams$[/hdcolor$], 12 $[hdcolor $\#f2ba35\$]Planks$[/hdcolor$] and 10 $[hdcolor $\#b5b5b5\$]Stone$[/hdcolor$]
    • Increase: 1.788x per Garage
    • Modifiers: Blueprints and Masonry
  • Modifiers
  • Unlocked by: Basic Tools

Windmill


Mech Crafter

  • A large and intimidating machine that crafts things automatically.
  • Price
    • Base: 75 $[hdcolor $\#caccce\$]Beams$[/hdcolor$] and 50 $[hdcolor $\#f53b3e\$]Wires$[/hdcolor$]
    • Increase: 1.95x per Mech Crafter
    • Modifiers: Blueprints and Masonry
  • Consumption
  • Capacity
  • Unlocked by: Electricity

Alloy Furnace

  • A huge furnace for combining metals.
  • Price
    • Base: 150 $[hdcolor $\#888c8d\$]Bricks$[/hdcolor$], 100 $[hdcolor $\#cbcdcd\$]Iron$[/hdcolor$] and 250 $[hdcolor $\#b5b5b5\$]Stone$[/hdcolor$]
    • Increase: 1.925x per Alloy Furnace
    • Modifiers: Blueprints and Masonry
  • Consumption
    • Base: 0.075 $[hdcolor $\#e69567\$]Copper$[/hdcolor$], 1 $[hdcolor $\#30d9ff\$]Electricity$[/hdcolor$] and 0.1 $[hdcolor $\#cbcdcd\$]Iron$[/hdcolor$] per second per Alloy Furnace
  • Generation
  • Unlocked by: Alloying

Glass Foundry

  • A glass production facility.
  • Price
    • Base: 500 $[hdcolor $\#888c8d\$]Bricks$[/hdcolor$] and 100 $[hdcolor $\#a5c6c9\$]Gears$[/hdcolor$]
    • Increase: 1.925x per Glass Foundry
    • Modifiers: Blueprints and Masonry
  • Consumption
    • Base: 1.25 $[hdcolor $\#30d9ff\$]Electricity$[/hdcolor$] and 1 $[hdcolor $\#b5b5b5\$]Stone$[/hdcolor$] per second per Glass Foundry
  • Generation
  • Unlocked by: Glass Processing

Quarry

  • A mechanized hole for mass ore extraction.
  • Price
    • Base: 10 $[hdcolor $\#e0e0ff\$]Alloy$[/hdcolor$] and 5 $[hdcolor $\#a5c6c9\$]Gears$[/hdcolor$]
    • Increase: 1.775x per Quarry
    • Modifiers: Blueprints and Masonry
  • Consumption
    • Base: 1.25 $[hdcolor $\#30d9ff\$]Electricity$[/hdcolor$] per second per Quarry
  • Generation
  • Unlocked by: Drilling

Ore Annihilator

  • An amped up and electrified version of the Ore Crusher.
  • Price
    • Base: 250 $[hdcolor $\#e0e0ff\$]Alloy$[/hdcolor$], 1k $[hdcolor $\#888c8d\$]Bricks$[/hdcolor$] and 500 $[hdcolor $\#f53b3e\$]Wires$[/hdcolor$]
    • Increase: 1.95x per Ore Annihilator
    • Modifiers: Blueprints and Masonry
  • Consumption
    • Base: 1.5 $[hdcolor $\#30d9ff\$]Electricity$[/hdcolor$] and 1 $[hdcolor $\#9e7e68\$]Ore$[/hdcolor$] per second per Ore Annihilator
  • Generation
  • Unlocked by: Drilling

Computer Lab

  • A hall filled to the brim with all sorts of electronic devices.
  • Price
    • Base: 50 $[hdcolor $\#caccce\$]Beams$[/hdcolor$], 25 $[hdcolor $\#a998b3\$]Silicon$[/hdcolor$] and 100 $[hdcolor $\#f53b3e\$]Wires$[/hdcolor$]
    • Increase: 2.05x per Computer Lab
    • Modifiers: Blueprints and Masonry
  • Consumption
    • Base: 1 $[hdcolor $\#30d9ff\$]Electricity$[/hdcolor$] per second per Computer Lab
  • Capacity
  • Unlocked by: Computers
buildings.1624216950.txt.gz · Last modified: 2021/06/20 19:22 by uploader